AI Insights · Timothy · July 2021
Top 5 High Fantasy Games in Lithuania: Q2 2021 Performance
Explore the performance of the top 5 high fantasy games on a unified platform in Lithuania during Q2 2021, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2021, Lithuania's high fantasy gaming scene on a unified platform saw notable trends. Here's a closer look at the performance of the top 5 high fantasy games, based on data from Sensor Tower.
Mighty Party: Battle Heroes from Panoramik Games showed a fluctuating weekly revenue, peaking at around $1.1K in late May. Weekly downloads saw an upward trend mid-quarter, reaching approximately 2.3K in early May. The game experienced a steady increase in weekly active users, climbing from 5.5K to over 8.2K by the end of June.
Hero Wars: Alliance RPG by Nexters Global LTD experienced a significant spike in weekly revenue, reaching around $6.4K in early May. However, weekly downloads showed a downward trend, dropping to about 542 in mid-June. Despite this, weekly active users remained relatively stable, averaging around 3.8K throughout the quarter.
Heroes Charge from uCool, Inc. had a modest performance, with weekly revenue peaking at just over $300 in early May. Weekly downloads saw a significant spike in late April, reaching approximately 1.8K, but gradually declined to 639 by the end of June. Weekly active users followed a similar trend, peaking at 5.3K in late May and then declining to around 2.2K by the end of the quarter.
Coin Master by Moon Active maintained a strong presence with a peak weekly revenue of approximately $33.3K at the end of March. Weekly downloads fluctuated, peaking at 1.8K in late March but dropping to around 572 in mid-June. The game consistently engaged its audience, with weekly active users averaging around 17K throughout the quarter.
Clash Royale from Supercell saw a significant increase in weekly revenue, peaking at approximately $2.6K in early June. Weekly downloads also showed growth, reaching about 1.3K by mid-June. The game maintained a high level of engagement, with weekly active users consistently around 25K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.